Unfortunately, Carbon and Cocoa copy graphics to the clipboard differently. Carbon allowed for easy porting of older "Mac Classic" apps, while Cocoa was (theoretically) if you wanted to design a new one from scratch. Basically, Mac OS X programs are built using one of two frameworks, Cocoa and Carbon. Some guys did an analysis on this back in 2004 conclusion seems to be that both Apple and MS are responsible. The solution would be for Apple to either include the Quicktime TIFF decompressor in the PC version of Quicktime or, even better, not change the file format when copied into the clipboard in the first place. When I copy an image into the clipboard on a PC the PC doesn't change the file format. Since the pictures are not going into the clipboard they are not changing file format. So, on a MAC, this is why saving the picture to the hard drive then inserting them into the PPT works. This would be fine if Quicktime for the PC included the ability to decompress a Quicktime TIFF but it doesn't. This tells me that the MAC is doing something to the pictures that the PC is not.Īfter some investigation into this I found out that the problem is when you copy the picture into the clipboard on a MAC the MAC converts the image from whatever file format it was into a Quicktime TIFF. If I create the PPT on a MAC it will work fine on MAC's but not on PC's. If I create the PPT on a PC it will work fine on both a PC and a MAC. Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.It appears that this is not a Microsoft problem but an Apple problem. Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. More importantly, goes beyond 'how' and into 'why' -providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." -Peter Hoddie, cofounder of Kinoma and former QuickTime architect QuickTime Toolkit fills in the gap-providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. The official QuickTime documentation explains 'what' each API function does. "Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media.
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