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![]() ![]() As a bonus, Digital Deluxe Edition users will also get the Dark Arts Garrison Hat and cross-gen digital upgrade for PlayStation and Xbox.įor those that want the physical Deluxe Edition, they can get it for $69.99 USD on PlayStation 4, Xbox One, Nintendo Switch, and PC, or for $79.99 USD on PlayStation 5 and Xbox Series X|S. The Dark Arts Pack provides access to an exclusive wardrobe via the Dark Arts Cosmetic Set, a flying Thestral Mount players can ride, and access to the Dark Arts Battle Arena where players can test their mastery of the Dark Arts against waves of challenging enemies. If they want the Digital Deluxe Edition, it will be $79.99 USD across all platforms and will include 72 hours Early Access to the game starting on February 7, 2023, as well as the Dark Arts Pack. All players that pre-order will be able to obtain the exclusive Onyx Hippogriff Mount upon completing the relevant quest.įor those that simply want a digital edition of the game, they can get it for $59.99 USD on PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam and Epic Games Store, or for $69.99 USD on PlayStation 5 and Xbox Series X|S. Putting a focus on one of the optional companion questlines with Sebastian Sallow, the trailer also provides a glimpse at the Unforgivable Curses and difficult dilemmas players will face as they learn more about the Sallow family’s mystery and decide whether to engage with, or even embrace, the Dark Arts.įeeling more confident in this new delayed release date, Warner Bros Games has opened pre-orders for both physical and digital editions of Hogwarts Legacy. ![]() In the “Sebastian Sallow’s Dark Legacy” gameplay trailer below, they showcased some of the darker elements players will encounter, including a closer look at the game’s more dangerous locales, sinister foes and fearsome magical creatures lurking in the shadows. Along with this new gameplay trailer, they have provided details regarding the Deluxe and Collector’s Editions of the game, as well as the new Februrelease date for PC via Steam and Epic Games Store, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. ![]() During Gamescom 2022, Warner Bros Games and Avalanche Software have released a new trailer that shows off the darker side of their upcoming RPG title Hogwarts Legacy. ![]() ![]() ![]() Unfortunately, Carbon and Cocoa copy graphics to the clipboard differently. Carbon allowed for easy porting of older "Mac Classic" apps, while Cocoa was (theoretically) if you wanted to design a new one from scratch. Basically, Mac OS X programs are built using one of two frameworks, Cocoa and Carbon. Some guys did an analysis on this back in 2004 conclusion seems to be that both Apple and MS are responsible. The solution would be for Apple to either include the Quicktime TIFF decompressor in the PC version of Quicktime or, even better, not change the file format when copied into the clipboard in the first place. ![]() When I copy an image into the clipboard on a PC the PC doesn't change the file format. ![]() Since the pictures are not going into the clipboard they are not changing file format. ![]() So, on a MAC, this is why saving the picture to the hard drive then inserting them into the PPT works. This would be fine if Quicktime for the PC included the ability to decompress a Quicktime TIFF but it doesn't. This tells me that the MAC is doing something to the pictures that the PC is not.Īfter some investigation into this I found out that the problem is when you copy the picture into the clipboard on a MAC the MAC converts the image from whatever file format it was into a Quicktime TIFF. If I create the PPT on a MAC it will work fine on MAC's but not on PC's. If I create the PPT on a PC it will work fine on both a PC and a MAC. Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.It appears that this is not a Microsoft problem but an Apple problem. Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. More importantly, goes beyond 'how' and into 'why' -providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." -Peter Hoddie, cofounder of Kinoma and former QuickTime architect QuickTime Toolkit fills in the gap-providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. The official QuickTime documentation explains 'what' each API function does. "Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. ![]() ![]() ![]() ![]() From Neptune to Nazis, Sphinxes to Samurai, The Holy Grail to the Great Kraken – they’re all here, and what is more, you can don a comically oversized moustache and then shoot them in the face with an elephant gun.Ī picture is worth a thousand words so it’s at this point I think you need to cast an eye over the rogues gallery of protagonists on offer. Inside this pandora’s box lies possibly the most fulsome collision of classic myth and mystery tradition archetypes to ever cohabit cardboard. ![]() This is not the time nor place for subtleties, and it is in its embrace of the ludicrous that SOTLT most stridently displays its genius. To make the most of the possibilities inherent in, and mindset required to enjoy this type of experience, the theming is critical. Randomness creates dissonance, insane story beats twist and turn in erratic loops, the Troll is immune in the Crags, and swinginess conspires to snatch victory from the jaws of defeat and vice versa on the turn of a fickle spinning dime. Players enter, stuff happens at them and they strap themselves in for the ride. Victory Points? I don’t have time to count them, I’m way too busy hurling fümfty seven proprietary dice at a guy with a flamethrower. Nuance? Hey Poindexter, go back to your weird game about trains. The beauty of a big box Amerithrash romp has always been the ability to go hog wild with shit. With those arcane stars aligning, it seemed like the perfect time to ready my whip, tilt my fedora, and dive into that beguiling first edition box to plumb the depths in search of answers, nazi gold and starched jodhpur trousers.Īrizona Smith and the Raiders of the Tomb of the Lost Crusade So much so that 2021 is set to see the emergence of a long-awaited third edition (that will probably still look like it fell out of a time vortex from 1996). If one was looking to submit an example of the latter to the Smithsonian for future historians to signpost an era in the history of the hobby, then Secrets of the Lost Tomb by Everything Epic might just be the quintessential selection.Ĭoffin-boxed and stuffed to the gills with cards, tiles and tokens (oh so many tokens), Secrets of the Lost Tombhearkens back to a bygone era that recalls both the heady adventure and the fiddly excess of the 90’s- an era where the storytelling potential of the medium was evolving in a bubble far removed from the streamlined settlers that would go on to dominate the European (and eventually world) stage.Įmerging in 2015, bolstered by a succession of expansions and followed by a slightly revised second edition, the game has garnered a fervent cult following amongst a certain subset of gamers who relish the gonzo narrative beats of games like Warhammer Quest, Arkham Horror and even Betrayal at the House on the Hill. Systems vs Theme, Elegance vs Excess, Wood vs Plastic, Mediterranean Trading Routes vs Zombie Hitler. As the tabletop design ethos continues to evolve in a cross-continental dance of pollination, systems may morph and intermingle, yet the once binary delineation of Euro vs Amerithrash still often rings true. ![]() ![]() ![]() With a growing stable of brands and devices being added to the BluOS platform, the NODE opens up a world of hi-res listening options throughout your home that no other player can. The award-winning BluOS platform is the only platform in the world that can support up to 64 players, all streaming in 24-bit hi-res audio. Listen to your music through your hi-fi system or through wired or wireless headphones, by connecting to the RCA, Toslink optical, aptX HD Bluetooth, 3.5mm jack, Apple devices, or other Bluesound or BluOS enabled players.īit-perfect music listening can happen away from your hi-fi system with the NODE as your multi-room hub. Designed to be as comfortable in a two-channel TV system or gaming console as it is in an audiophile’s dedicated listening room, the NODE provides a hi-res experience no matter where it’s used. The NODE now features an HDMI eARC input on the back panel, to keep your setup flexible and future-friendly. Bring music into your NODE using Wi-Fi or ethernet, Apple AirPlay 2, aptX HD Bluetooth, or USB Type A connectors, to hear audio content from streaming services, internet radio and your own music library. It is also equipped with an array of digital and analog inputs and outputs for maximum versatility. Powerful, user-friendly software features like tone controls and subwoofer crossover optimization allow you to customize your listening preferences in detail. Inside, the NODE features a new audiophile-grade DAC design with notably improved performance that not only supports 24-bit/192kHz audio processing, but also MQA for studio-quality listening. ![]() Discover all the music ever recorded with access to hundreds of internet radio stations, dozens of streaming music services, or even your own digital music library, with a few taps of the BluOS Controller app for iOS, Android, Mac or PC computers. The BLUESOUND NODE unlocks the world of hi-res music streaming and multi-room audio to create a modern addition to existing hi-fi systems or your favorite set of powered speakers. THE NODE WIRELESS HI-RES MULTI-ROOM MUSIC STREAMER WIFI YOUR HIFI Available for pre-order now, they will begin shipping in June 2021. ![]() The NODE will retail for US$549 and the POWERNODE for US$899. Both feature an easy-to-clean satin finish in either black or white. The upgrades include new DAC designs, more powerful processors, and touch panel controls with presets and proximity sensors, while the POWERNODE also receives substantially more power. ![]() TORONTO, ONTARIO, CANADA, – Bluesound, makers of the award-winning hi-res wireless multi-room line of audio players, has announced a new generation of its best-selling NODE Wireless Hi-Res Multi-Room Music Streamer and POWERNODE Wireless Hi-Res Multi-Room Streaming Amplifier. The original and award-winning hi-res multi-room streaming favorites get new DAC designs, next generation quad-core processors and intuitive touch panel controls with presets BLUESOUND Introduces New Generation of the Popular NODE and POWERNODE ![]() |
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